Seedkit Reminder!

End of the semester reminder!

For the last few years we’ve been offering students and institutions an opportunity to experiment and play with ThingM products through our Seedkit program. This year we’ve changed it up a bit, in exchange for a greatly reduced price, all we ask is participants commit to documenting and sharing their process with us. We’ll hopefully inspire our ThingM community by sharing the best ideas on our blog and in our newsletters. This year we have two options, a whole schmogasborg of ThingM goodies called the Grab Bag, as well as a Wearables Kit specifically geared for soft goods.

  • Wearable Kit: $60 for 10 MinMs and 2 LinkMs
  • Grab Bag: $100 for 10 BlinkMs, 5 BlinkM MaxMs, and 2 LinkMs

All Seedkits are intended for educational, non-commercial purposes, you must have a .edu email address to request a Seedkit.  If interested please contact Kim directly at:

blink(1) Update: Final Production + Packaging

ThingM has good news!  We’ve received production quantities of both the electronics and the two parts of the enclosures.  This means assembly and final packaging is about to begin!  The full update reviews:

  • Production electronics received
  • Production enclosure parts received
  • Retail boxes on their way
  • Final assembly& packaging
  • Be sure to get us your shipping addresses
  • Team ThingM photo

Click here to read in full:

Mike at Designers + Geeks


Mike presenting “Product Development Ecosystems” at Designers + Geeks!

Designers + Geeks is an open community for people interested in design, technology, innovation, art, and entrepreneurship. They currently get together in San Francisco and New York.

Mike recently had a chance to share his New Product Development Ecosystem presentation.  For  a complete set of video/slides/transcript on Mike’s blog:

ThingM November Newsletter!

October has been quite a month for blink(1)!  The ThingM team has been meticulously documenting the highs and lows of turning blink(1) into a reality.  This month we’ve made progress on developing the application design, electronics + casing manufacturing, as well as the packaging production.  We’ve hit a few unanticipated bumps in the road – including the Mooncake Festival which halted production for a week.  We are ending October on a high note with the arrival of our production samples for both the packaging and blink(1) itself.  They look great!

To follow the blink(1) progress and updates please visit:
To pre-order a blink(1):

We’ve been carefully documenting the progress of the blink(1) as well as sharing any and all ThingM relevant news.  One exciting update is that our very own Mike Kuniavsky’s Observing the User Experience, Second Edition has recently been released.  Hooray!

BlinkM makes Dishonored lamp look cool

We discovered a great video posted by Anna Hegedus about how she used a BlinkM to upgrade an LED Victorian lamp she got as a pre-order deal for the (very awesome) video game Dishonored. The original lamp had a boring blue LED, so she used a BlinkM to give it a much more realistic flame-like appearance.

The video is also a great rundown of how a BlinkM works, how to set up an Arduino for BlinkM programming, and how to integrate a BlinkM into an existing product.

Watch her video here:

ThingM September Newsletter!

We have been hard at work turning the blink(1) into a reality!  The main focus for September was programming and manufacturing blink(1) chips – as well as developing the blink(1) packaging.More about blink(1):
This November Mike Kunivsky, ThingM’s Co-Founder, will be speaking at UX Brighton 2012!
This years theme is “Past and Present Interactions”.  A mix of practical and theoretical, commercial and academic – the idea behind this year’s theme is that knowledge of the past informs us to create better products for the future.THINGM BLOG
We have posted a awesome new Seedkit project on the ThingM blog!  Let the Georgia Tech students introduce you to the world of digital puppetry, where they use BlinkMs to create the puppets personae.

ThingM Seedkit: Digital Puppetry

The spring 2011 LCC 4730 course was a unique experience for the Georgia Tech students who participated that semester.  Professor Alexandra Mazalek and her students delved into the world of digital puppetry – the class project consisting of teams building a cat, gangster, security guard, small boy, and old lady puppets using various electronic devices.  The final performance was a museum robbery masterminded by the old lady.

The cat and gangster teams used ThingM BlinkM’s to exaggerate the puppets personae.  The cat’s eyes convey anger by changing color while the gangster puffs as cigar the audience can see. BlinkM’s were a great choice for both projects since the LED’s were very bright, allowing audience members easily see the puppets features.  The BlinkM Sequencer software allows the LED’s to fade in and out as well as change color.  This is crucial to the puppets, which use color and lights to display emotion to come alive!